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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions:
0
Buys:
0
$:
0
@:
0
vp:
0
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Reach
@
------ Reach (@)---
+$1.
Resume
@
------ Resume (@)---
Lose all $, actions, and buys.
+5 actions, +1 buy.
Commerce
$1
------ Commerce ($1)---
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Reverberate
$1 @
------ Reverberate ($1 @)---
For each card in play without an echo token, create a copy in play with an echo token.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Supplies:
Copper
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Flower Market
$2
---($2) Flower Market ------
+1 buy.
+1 vp.
(static) When you buy this, +1 vp.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Hatchery
$3
---($3) Hatchery ------
+1 action.
If this has two charge tokens, remove one and create a Dragon in your hand. Otherwise, put a charge token on this.
---($7) Dragon ------
Trash a card in your hand.
+$4.
+4 actions.
+1 buy.
Market
$3
---($3) Market ------
+1 action.
+$1.
+1 buy.
Workshop
$3
---($3) Workshop ------
Buy a card in the supply costing up to $4 not named Workshop.
Bridge
$4
---($4) Bridge (@)---
+$1.
+1 buy.
(effect) Cards cost $1 less to buy but not zero.
Plow
$4
---($4) Plow (@)---
Put your discard into your hand.
Put this in play.
(static) Whenever you would create a Plow, create it in play.
Fountain
$5
---($5) Fountain ------
Lose all $, actions, and buys.
+5 actions, +1 buy.
Procession
$5
---($5) Procession (@)---
Pay one action to play a card in your hand twice, then trash it and create a copy of a card in the supply costing exactly $1 or $2 more.
Turnpike
$5
---($5) Turnpike (@@)---
(effect) Whenever you play a card, put a charge token on this. If it has two charge tokens, remove them for +1vp.
Hand (
0
cards):
Play (
0
cards):
Discard (
5
cards):
Copper
------ Copper ------
+$1.
Copper
------ Copper ------
+$1.
Copper
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
History:
@
costs
acts
all