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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Reach
@
------ Reach (@)---
+$1.
Replicate
@
------ Replicate (@)---
Put a charge token on this.
(static) After buying a card other than with this, remove a charge token from this to to buy the card again.
Synergy
$3 @
------ Synergy ($3 @)---
Remove all synergy tokens from cards in the supply.
Put synergy tokens on two cards in the supply.
(static) After buying a card with a synergy token other than with this, buy a different card with a synergy token with equal or lesser cost.
Twin
$3 @
------ Twin ($3 @)---
Put a twin token on a card in your hand.
(static) After playing a card with a twin token other than with this, play it again.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Banquet
$3
---($3) Banquet ------
If you have three or more cards in your hand, +$3.
(ability) If you have no cards in your hand, discard this for +$3.
(effect) Whenever you'd move this to your hand, instead leave it in play.
Composting
$3
---($3) Composting ------
(effect) Whenever you pay @, you may put a card from your discard into your hand.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Imitation
$3
---($3) Imitation (@)---
Choose a card in your hand. Create a copy of it in your hand.
Village
$3
---($3) Village ------
+1 action.
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Duke
$4
---($4) Duke ------
(effect) Whenever you play a Duchy, +1 vp.
Innovation
$5
---($5) Innovation ------
+1 action.
(effect) Whenever you would create a card in your discard, instead discard this to set the card aside. Then play it if it is still set aside.
Royal Seal
$5
---($5) Royal Seal ------
+$2.
Create 2 Fairs in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Mastermind
$6
---($6) Mastermind (@)---
Create a Tactic in play.
------ Tactic ------
(ability) Remove a charge token from this, trash it, and pay an action to play a card from your hand three times.
(effect) Whenever you would move this to your hand, instead put a charge token on this.
Public Works
$6
---($6) Public Works ------
(effect) Events cost @ less to use but not zero. Whenever this reduces a cost, discard it
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all