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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Burden
@
------ Burden (@)---
Remove a burden token from each supply.
(static) Whenever you create a card, put a burden token on its supply.
(static) Cards cost $2 more to buy for each burden token on them or their supply.
Reuse
@@
------ Reuse (@@)---
Repeat any number of times: choose a card in your discard without a reuse token that was also there at the start of this effect. Play it then put a reuse token on it.
Mire
@@@
------ Mire (@@@)---
Remove all mire tokens from all cards.
(static) Whenever a card leaves your hand, put a mire token on it.
(static) Cards with mire tokens can't move to your hand.
Populate
$8 @@
------ Populate ($8 @@)---
Buy up to 5 cards in the supply each costing up to $8.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Conclave
$3
---($3) Conclave ------
(effect) Cards cost @ less to play if they don't share a name with a card in your discard or in play. Whenever this reduces a cost, discard it and +$2.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Recruitment
$3
---($3) Recruitment ------
+1 action.
(effect) Whenever you pay @, create that many Villagers and Fairs in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Sacrifice
$3
---($3) Sacrifice ------
+1 action.
+1 buy.
Play a card in your hand, then trash it.
Transmogrify
$3
---($3) Transmogrify ------
Trash a card in your hand. If you do, choose a card in the supply costing up to $2 more than it. Create a copy of that card in your hand.
Workshop
$3
---($3) Workshop ------
Buy a card in the supply costing up to $4 not named Workshop.
Gardens
$4
---($4) Gardens (@)---
+1 vp per 8 cards in your hand, discard, resolving, and play.
Fountain
$5
---($5) Fountain ------
Lose all $, actions, and buys.
+5 actions, +1 buy.
Spices
$5
---($5) Spices ------
+$2.
+1 buy.
(static) When you buy this, +$4.
King's Court
$9
---($9) King's Court (@@)---
Pay an action to play a card in your hand three times.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all