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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Finance
$1
------ Finance ($1)---
+1 action.
Parallelize
$1 @
------ Parallelize ($1 @)---
Put a parallelize token on each card in your hand.
(static) Cards cost @ less to play for each parallelize token on them. Whenever this reduces a card's cost by one or more @, remove that many parallelize tokens from it.
Prioritize
$3 @
------ Prioritize ($3 @)---
Put five priority tokens on a card in the supply.
(static) Whenever you would create a card in your discard whose supply has a priority token, instead remove a priority token and set the card aside. Then play it if it is still set aside.
Pathfinding
$6
------ Pathfinding ($6)---
Put a pathfinding token on a card in the supply other than Copper.
(static) Whenever you play a card whose supply has a pathfinding token on it, +1 action.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Market
$3
---($3) Market ------
+1 action.
+$1.
+1 buy.
Sacrifice
$3
---($3) Sacrifice ------
+1 action.
+1 buy.
Play a card in your hand, then trash it.
Workshop
$3
---($3) Workshop ------
Buy a card in the supply costing up to $4 not named Workshop.
Looter
$4
---($4) Looter ------
Discard up to four cards from your hand for +1 action each.
Plow
$4
---($4) Plow (@)---
Put your discard into your hand.
Put this in play.
(static) Whenever you would create a Plow, create it in play.
Unearth
$4
---($4) Unearth (@)---
+$2.
+1 action.
Put a non-Unearth card from your discard into your hand.
Haggler
$5
---($5) Haggler (@)---
+$2.
Put this in play.
(static) After buying a card the normal way, buy an additional card for each Haggler in play. Each card you buy this way must cost at least $1 less than the previous one.
Public Works
$6
---($6) Public Works ------
(effect) Events cost @ less to use but not zero. Whenever this reduces a cost, discard it
Fortune
$12
---($12) Fortune ------
Double your $.
Double your buys.
(static) Whenever you create a Fortune, trash this from the supply.
Colony
$16
---($16) Colony (@)---
+6 vp.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all