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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Reach
@
------ Reach (@)---
+$1.
Resume
@
------ Resume (@)---
Lose all $, actions, and buys.
+5 actions, +1 buy.
Commerce
$1
------ Commerce ($1)---
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Synergy
$3 @
------ Synergy ($3 @)---
Remove all synergy tokens from cards in the supply.
Put synergy tokens on two cards in the supply.
(static) After buying a card with a synergy token other than with this, buy a different card with a synergy token with equal or lesser cost.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Fairy Gold
$3
---($3) Fairy Gold ------
+1 buy.
+$1 per charge token on this.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Fairy Gold is created with 3 charge tokens on it.
Homesteading
$3
---($3) Homesteading ------
Create a Villager in play.
(effect) Whenever you play an Estate or Duchy, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Looter
$4
---($4) Looter ------
Discard up to four cards from your hand for +1 action each.
Plow
$4
---($4) Plow (@)---
Put your discard into your hand.
Put this in play.
(static) Whenever you would create a Plow, create it in play.
Till
$4
---($4) Till ------
Put up to 3 non-Till cards from your discard into your hand.
Mastermind
$6
---($6) Mastermind (@)---
Create a Tactic in play.
------ Tactic ------
(ability) Remove a charge token from this, trash it, and pay an action to play a card from your hand three times.
(effect) Whenever you would move this to your hand, instead put a charge token on this.
Platinum
$8
---($8) Platinum ------
+$6.
King's Court
$9
---($9) King's Court (@@)---
Pay an action to play a card in your hand three times.
Fortune
$12
---($12) Fortune ------
Double your $.
Double your buys.
(static) Whenever you create a Fortune, trash this from the supply.
Colony
$16
---($16) Colony (@)---
+6 vp.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all