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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Recycle
@@
------ Recycle (@@)---
Put your discard into your hand.
Finance
$1
------ Finance ($1)---
+1 action.
Prioritize
$3 @
------ Prioritize ($3 @)---
Put five priority tokens on a card in the supply.
(static) Whenever you would create a card in your discard whose supply has a priority token, instead remove a priority token and set the card aside. Then play it if it is still set aside.
Pathfinding
$6
------ Pathfinding ($6)---
Put a pathfinding token on a card in the supply other than Copper.
(static) Whenever you play a card whose supply has a pathfinding token on it, +1 action.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Herbs
$2
---($2) Herbs ------
+$1.
+1 buy.
(static) When you buy this, +1 buy.
Composting
$3
---($3) Composting ------
(effect) Whenever you pay @, you may put a card from your discard into your hand.
Conclave
$3
---($3) Conclave ------
(effect) Cards cost @ less to play if they don't share a name with a card in your discard or in play. Whenever this reduces a cost, discard it and +$2.
Lackeys
$3
---($3) Lackeys (@)---
+3 actions.
(static) When you buy this, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Duke
$4
---($4) Duke ------
(effect) Whenever you play a Duchy, +1 vp.
Plow
$4
---($4) Plow (@)---
Put your discard into your hand.
Put this in play.
(static) Whenever you would create a Plow, create it in play.
Unearth
$4
---($4) Unearth (@)---
+$2.
+1 action.
Put a non-Unearth card from your discard into your hand.
Grand Market
$5
---($5) Grand Market ------
+1 action.
+$2.
+2 buys.
Highway
$6
---($6) Highway ------
+1 action.
(effect) Cards cost $1 less to buy but not zero.
(static) Whenever you would create a Highway in your discard, instead create it in play.
Mastermind
$6
---($6) Mastermind (@)---
Create a Tactic in play.
------ Tactic ------
(ability) Remove a charge token from this, trash it, and pay an action to play a card from your hand three times.
(effect) Whenever you would move this to your hand, instead put a charge token on this.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all