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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Recycle
@@
------ Recycle (@@)---
Put your discard into your hand.
Reverberate
$1 @
------ Reverberate ($1 @)---
For each card in play without an echo token, create a copy in play with an echo token.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Duplicate
$4 @
------ Duplicate ($4 @)---
Put a duplicate token on each card in the supply.
(static) After buying a card with a duplicate token on it other than with this, remove a duplicate token from it to buy it again.
Populate
$8 @@
------ Populate ($8 @@)---
Buy up to 5 cards in the supply each costing up to $8.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Flower Market
$2
---($2) Flower Market ------
+1 buy.
+1 vp.
(static) When you buy this, +1 vp.
Homesteading
$3
---($3) Homesteading ------
Create a Villager in play.
(effect) Whenever you play an Estate or Duchy, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Imitation
$3
---($3) Imitation (@)---
Choose a card in your hand. Create a copy of it in your hand.
Lackeys
$3
---($3) Lackeys (@)---
+3 actions.
(static) When you buy this, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Shelter
$3
---($3) Shelter ------
+1 action.
Put a shelter token on a card.
(static) Whenever you would move a card with a shelter token from play, instead remove a shelter token from it.
Construction
$5
---($5) Construction (@)---
+3 actions.
(effect) Whenever you pay @, +1 action, +$1 and +1 buy.
Innovation
$5
---($5) Innovation ------
+1 action.
(effect) Whenever you would create a card in your discard, instead discard this to set the card aside. Then play it if it is still set aside.
Spices
$5
---($5) Spices ------
+$2.
+1 buy.
(static) When you buy this, +$4.
Great Smithy
$6
---($6) Great Smithy (@@)---
+8 actions.
+2 buys.
Industry
$6
---($6) Industry (@@)---
Do this twice: buy a card in the supply costing up to $8 other than Industry.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all