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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Reach
@
------ Reach (@)---
+$1.
Mire
@@@
------ Mire (@@@)---
Remove all mire tokens from all cards.
(static) Whenever a card leaves your hand, put a mire token on it.
(static) Cards with mire tokens can't move to your hand.
Commerce
$1
------ Commerce ($1)---
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Pathfinding
$6
------ Pathfinding ($6)---
Put a pathfinding token on a card in the supply other than Copper.
(static) Whenever you play a card whose supply has a pathfinding token on it, +1 action.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Banquet
$3
---($3) Banquet ------
If you have three or more cards in your hand, +$3.
(ability) If you have no cards in your hand, discard this for +$3.
(effect) Whenever you'd move this to your hand, instead leave it in play.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Hatchery
$3
---($3) Hatchery ------
+1 action.
If this has two charge tokens, remove one and create a Dragon in your hand. Otherwise, put a charge token on this.
---($7) Dragon ------
Trash a card in your hand.
+$4.
+4 actions.
+1 buy.
Imitation
$3
---($3) Imitation (@)---
Choose a card in your hand. Create a copy of it in your hand.
Market
$3
---($3) Market ------
+1 action.
+$1.
+1 buy.
Gardens
$4
---($4) Gardens (@)---
+1 vp per 8 cards in your hand, discard, resolving, and play.
Till
$4
---($4) Till ------
Put up to 3 non-Till cards from your discard into your hand.
Unearth
$4
---($4) Unearth (@)---
+$2.
+1 action.
Put a non-Unearth card from your discard into your hand.
Haggler
$5
---($5) Haggler (@)---
+$2.
Put this in play.
(static) After buying a card the normal way, buy an additional card for each Haggler in play. Each card you buy this way must cost at least $1 less than the previous one.
Public Works
$6
---($6) Public Works ------
(effect) Events cost @ less to use but not zero. Whenever this reduces a cost, discard it
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all