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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Escalate
@
------ Escalate (@)---
(cost) +$1 for each cost token on this.
Put a charge token on this.
Put a cost token on this for each charge token on it.
Use Refresh.
Focus
@
------ Focus (@)---
+1 buy.
+1 action.
Replicate
@
------ Replicate (@)---
Put a charge token on this.
(static) After buying a card other than with this, remove a charge token from this to to buy the card again.
Prioritize
$3 @
------ Prioritize ($3 @)---
Put five priority tokens on a card in the supply.
(static) Whenever you would create a card in your discard whose supply has a priority token, instead remove a priority token and set the card aside. Then play it if it is still set aside.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Hireling
$2
---($2) Hireling ------
(effect) Whenever you would move this to your hand, instead +1 action, +1 buy, +$1, and create a Fair in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Secret Chamber
$3
---($3) Secret Chamber (@)---
Discard any number of cards from your hand for +$1 each.
Trash any number of cards from your discard for +1 buy each.
Duke
$4
---($4) Duke ------
(effect) Whenever you play a Duchy, +1 vp.
Formation
$4
---($4) Formation ------
(effect) Cards cost @ less to play if they share a name with a card in your discard or in play. Whenever this reduces a cost, discard it and +2 actions.
Gardens
$4
---($4) Gardens (@)---
+1 vp per 8 cards in your hand, discard, resolving, and play.
Plow
$4
---($4) Plow (@)---
Put your discard into your hand.
Put this in play.
(static) Whenever you would create a Plow, create it in play.
Turnpike
$5
---($5) Turnpike (@@)---
(effect) Whenever you play a card, put a charge token on this. If it has two charge tokens, remove them for +1vp.
Great Smithy
$6
---($6) Great Smithy (@@)---
+8 actions.
+2 buys.
Celebration
$8
---($8) Celebration (@)---
(effect) Cards cost @ less to play.
(static) Whenever you would create a Celebration in your discard, instead create it in play.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all