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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Escalate
@
------ Escalate (@)---
(cost) +$1 for each cost token on this.
Put a charge token on this.
Put a cost token on this for each charge token on it.
Use Refresh.
Expedite
@
------ Expedite (@)---
Put a charge token on this.
(static) Whenever you would create a card in your discard, if this has a charge token then instead remove a charge token to set the card aside. Then play it if it is set aside.
Focus
@
------ Focus (@)---
+1 buy.
+1 action.
Reflect
$1
------ Reflect ($1)---
(cost) +$1 for each cost token on this.
Put a cost token on this.
Put a reflect token on a card in your hand
(static) After playing a card with a reflect token on it other than with this, remove a reflect token and play it again.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Homesteading
$3
---($3) Homesteading ------
Create a Villager in play.
(effect) Whenever you play an Estate or Duchy, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Market
$3
---($3) Market ------
+1 action.
+$1.
+1 buy.
Researcher
$3
---($3) Researcher (@)---
+1 action for each charge token on this.
Put a charge token on this.
(static) Each Researcher is created with 3 charge tokens on it.
Shelter
$3
---($3) Shelter ------
+1 action.
Put a shelter token on a card.
(static) Whenever you would move a card with a shelter token from play, instead remove a shelter token from it.
Transmogrify
$3
---($3) Transmogrify ------
Trash a card in your hand. If you do, choose a card in the supply costing up to $2 more than it. Create a copy of that card in your hand.
Harvest
$4
---($4) Harvest (@)---
+1 action for each differently-named card in your hand.
+$1 for each differently-named card in your discard.
Unearth
$4
---($4) Unearth (@)---
+$2.
+1 action.
Put a non-Unearth card from your discard into your hand.
Haggler
$5
---($5) Haggler (@)---
+$2.
Put this in play.
(static) After buying a card the normal way, buy an additional card for each Haggler in play. Each card you buy this way must cost at least $1 less than the previous one.
Royal Seal
$5
---($5) Royal Seal ------
+$2.
Create 2 Fairs in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all