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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Escalate
@
------ Escalate (@)---
(cost) +$1 for each cost token on this.
Put a charge token on this.
Put a cost token on this for each charge token on it.
Use Refresh.
Recycle
@@
------ Recycle (@@)---
Put your discard into your hand.
Prioritize
$3 @
------ Prioritize ($3 @)---
Put five priority tokens on a card in the supply.
(static) Whenever you would create a card in your discard whose supply has a priority token, instead remove a priority token and set the card aside. Then play it if it is still set aside.
Pathfinding
$6
------ Pathfinding ($6)---
Put a pathfinding token on a card in the supply other than Copper.
(static) Whenever you play a card whose supply has a pathfinding token on it, +1 action.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Lackeys
$3
---($3) Lackeys (@)---
+3 actions.
(static) When you buy this, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Sacrifice
$3
---($3) Sacrifice ------
+1 action.
+1 buy.
Play a card in your hand, then trash it.
Formation
$4
---($4) Formation ------
(effect) Cards cost @ less to play if they share a name with a card in your discard or in play. Whenever this reduces a cost, discard it and +2 actions.
Investment
$4
---($4) Investment ------
+$1 per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Investment is created with 2 charge tokens on it.
Looter
$4
---($4) Looter ------
Discard up to four cards from your hand for +1 action each.
Turnpike
$5
---($5) Turnpike (@@)---
(effect) Whenever you play a card, put a charge token on this. If it has two charge tokens, remove them for +1vp.
Vibrant City
$5
---($5) Vibrant City ------
+2 vp.
+1 action.
Public Works
$6
---($6) Public Works ------
(effect) Events cost @ less to use but not zero. Whenever this reduces a cost, discard it
Traveler
$7
---($7) Traveler (@)---
Pay an action to play a card in your hand once for each charge token on this.
Put a charge token on this if it has less than 3.
(static) Each Traveler is created with a charge token on it.
Platinum
$8
---($8) Platinum ------
+$6.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all