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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Decay
 
------ Decay ------
(static) When you play a card with fewer than two decay tokens on it the normal way, put a decay token on it.
(static) Cards with two or more decay tokens on them cost an additional $1 to play,
Expedite
@
------ Expedite (@)---
Put a charge token on this.
(static) Whenever you would create a card in your discard, if this has a charge token then instead remove a charge token to set the card aside. Then play it if it is set aside.
Focus
@
------ Focus (@)---
+1 buy.
+1 action.
Duplicate
$4 @
------ Duplicate ($4 @)---
Put a duplicate token on each card in the supply.
(static) After buying a card with a duplicate token on it other than with this, remove a duplicate token from it to buy it again.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Ghost Town
$3
---($3) Ghost Town ------
Create a Villager in play.
(static) When you buy this, +2 actions.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Homesteading
$3
---($3) Homesteading ------
Create a Villager in play.
(effect) Whenever you play an Estate or Duchy, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Workshop
$3
---($3) Workshop ------
Buy a card in the supply costing up to $4 not named Workshop.
Bridge
$4
---($4) Bridge (@)---
+$1.
+1 buy.
(effect) Cards cost $1 less to buy but not zero.
Harvest
$4
---($4) Harvest (@)---
+1 action for each differently-named card in your hand.
+$1 for each differently-named card in your discard.
Investment
$4
---($4) Investment ------
+$1 per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Investment is created with 2 charge tokens on it.
Spices
$5
---($5) Spices ------
+$2.
+1 buy.
(static) When you buy this, +$4.
Great Smithy
$6
---($6) Great Smithy (@@)---
+8 actions.
+2 buys.
Celebration
$8
---($8) Celebration (@)---
(effect) Cards cost @ less to play.
(static) Whenever you would create a Celebration in your discard, instead create it in play.
Platinum
$8
---($8) Platinum ------
+$6.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all