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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Regroup
@@
------ Regroup (@@)---
(req) You must have at most 5 cards in your discard.
+2 actions.
+1 buy.
Put your discard into your hand.
Reuse
@@
------ Reuse (@@)---
Repeat any number of times: choose a card in your discard without a reuse token that was also there at the start of this effect. Play it then put a reuse token on it.
Alliance
$6 @
------ Alliance ($6 @)---
Create a Province, Duchy, Estate, Gold, Silver, and Copper in your discard.
Populate
$8 @@
------ Populate ($8 @@)---
Buy up to 5 cards in the supply each costing up to $8.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Flower Market
$2
---($2) Flower Market ------
+1 buy.
+1 vp.
(static) When you buy this, +1 vp.
Churn
$3
---($3) Churn ------
+1 action.
For each charge token on this put a non-Churn card from your discard into your hand.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Churn is created with 2 charge tokens on it.
Fairy Gold
$3
---($3) Fairy Gold ------
+1 buy.
+$1 per charge token on this.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Fairy Gold is created with 3 charge tokens on it.
Shelter
$3
---($3) Shelter ------
+1 action.
Put a shelter token on a card.
(static) Whenever you would move a card with a shelter token from play, instead remove a shelter token from it.
Plow
$4
---($4) Plow (@)---
Put your discard into your hand.
Put this in play.
(static) Whenever you would create a Plow, create it in play.
Inn
$5
---($5) Inn ------
Create 2 Villagers in play.
(static) After buying this, create 3 Horses in your discard.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
---($1) Horse ------
+2 actions.
Trash this.
Palace
$5
---($5) Palace (@)---
+2 actions.
+2 vp.
+$2.
Governor
$6
---($6) Governor ------
+2 actions.
+1 buy.
Create a Villager in play.
(static) Whenever you buy a Province, put all Governors in your discard into your hand.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Highway
$6
---($6) Highway ------
+1 action.
(effect) Cards cost $1 less to buy but not zero.
(static) Whenever you would create a Highway in your discard, instead create it in play.
Frontier
$7
---($7) Frontier (@)---
+1 vp per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Frontier is created with 2 charge tokens on it.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all