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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Inflation
@@@@@
------ Inflation (@@@@@)---
Lose all $ and buys.
+$15, +5 buys.
Put a cost token on this.
(static) Cards cost $1 more to buy for each cost token on this.
Commerce
$1
------ Commerce ($1)---
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Finance
$1
------ Finance ($1)---
+1 action.
Prioritize
$3 @
------ Prioritize ($3 @)---
Put five priority tokens on a card in the supply.
(static) Whenever you would create a card in your discard whose supply has a priority token, instead remove a priority token and set the card aside. Then play it if it is still set aside.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Flower Market
$2
---($2) Flower Market ------
+1 buy.
+1 vp.
(static) When you buy this, +1 vp.
Composting
$3
---($3) Composting ------
(effect) Whenever you pay @, you may put a card from your discard into your hand.
Metalworker
$3
---($3) Metalworker ------
+1 action.
(effect) When you play a Silver, +1 action.
(effect) When you play a Gold, +1 buy.
Sacrifice
$3
---($3) Sacrifice ------
+1 action.
+1 buy.
Play a card in your hand, then trash it.
Statue
$3
---($3) Statue (@)---
+1 buy.
(effect) Whenever you buy a card costing $3 or more, +1 vp.
Transmogrify
$3
---($3) Transmogrify ------
Trash a card in your hand. If you do, choose a card in the supply costing up to $2 more than it. Create a copy of that card in your hand.
Tapestry
$4
---($4) Tapestry (@)---
+$4.
Create a Fair in play.
Haggler
$5
---($5) Haggler (@)---
+$2.
Put this in play.
(static) After buying a card the normal way, buy an additional card for each Haggler in play. Each card you buy this way must cost at least $1 less than the previous one.
Logistics
$6
---($6) Logistics (@)---
Put a logistics token on each supply.
(static) Events cost @ less for each logistics token on them but not zero. Whenever this reduces a cost, remove a logistics token.
Colony
$16
---($16) Colony (@)---
+6 vp.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all