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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Flourish
@
------ Flourish (@)---
(req) You must have at least 1 vp per cost token on this.
Double the number of cost tokens on this, then add one.
Use Refresh.
Splay
@
------ Splay (@)---
Put a splay token on each supply.
(static) Cards you play cost @ less for each splay token on their supply. Whenever this reduces a card's cost by one or more @, remove that many splay tokens from its supply.
Traveling Fair
$1
------ Traveling Fair ($1)---
(cost) +$1 for every 5 cost tokens on this.
Put a cost token on this.
+1 buy.
Create a Fair in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Synergy
$3 @
------ Synergy ($3 @)---
Remove all synergy tokens from cards in the supply.
Put synergy tokens on two cards in the supply.
(static) After buying a card with a synergy token other than with this, buy a different card with a synergy token with equal or lesser cost.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Flower Market
$2
---($2) Flower Market ------
+1 buy.
+1 vp.
(static) When you buy this, +1 vp.
Market Square
$2
---($2) Market Square ------
+1 action.
+1 buy.
(static) After buying this, create a Fair in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Composting
$3
---($3) Composting ------
(effect) Whenever you pay @, you may put a card from your discard into your hand.
Ferry
$3
---($3) Ferry (@)---
+1 buy.
+$1.
Put a ferry token on a supply.
(static) Cards cost $1 less to buy per ferry token on them, but not zero.
Rats
$3
---($3) Rats ------
+$2.
Trash a card in your hand.
Create a copy of this in your discard.
Sacrifice
$3
---($3) Sacrifice ------
+1 action.
+1 buy.
Play a card in your hand, then trash it.
Secret Chamber
$3
---($3) Secret Chamber (@)---
Discard any number of cards from your hand for +$1 each.
Trash any number of cards from your discard for +1 buy each.
Duke
$4
---($4) Duke ------
(effect) Whenever you play a Duchy, +1 vp.
Procession
$5
---($5) Procession (@)---
Pay one action to play a card in your hand twice, then trash it and create a copy of a card in the supply costing exactly $1 or $2 more.
Mastermind
$6
---($6) Mastermind (@)---
Create a Tactic in play.
------ Tactic ------
(ability) Remove a charge token from this, trash it, and pay an action to play a card from your hand three times.
(effect) Whenever you would move this to your hand, instead put a charge token on this.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all