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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Flourish
@
------ Flourish (@)---
(req) You must have at least 1 vp per cost token on this.
Double the number of cost tokens on this, then add one.
Use Refresh.
Reach
@
------ Reach (@)---
+$1.
Ride
$1
------ Ride ($1)---
Create a Horse in your discard.
---($1) Horse ------
+2 actions.
Trash this.
Polish
$1 @
------ Polish ($1 @)---
Put a polish token on each card in your hand.
(static) Whenever you play a card with a polish token on it, remove a polish token from it and +$1.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Flower Market
$2
---($2) Flower Market ------
+1 buy.
+1 vp.
(static) When you buy this, +1 vp.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Homesteading
$3
---($3) Homesteading ------
Create a Villager in play.
(effect) Whenever you play an Estate or Duchy, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Contraband
$4
---($4) Contraband ------
+$4.
+4 buys.
Create an Embargo in play.
------ Embargo ------
(effect) Cards cost $1 more to buy.
(effect) Events costing at least $1 cost an additional $1 to buy.
(effect) Whenever this would leave play, trash it.
Harrow
$4
---($4) Harrow ------
Discard any number of cards from your hand, then put that many non-Harrow cards from your discard into your hand.
Inn
$5
---($5) Inn ------
Create 2 Villagers in play.
(static) After buying this, create 3 Horses in your discard.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
---($1) Horse ------
+2 actions.
Trash this.
Throne Room
$5
---($5) Throne Room (@)---
Pay an action to play a card in your hand twice.
Echo
$6
---($6) Echo ------
Choose a card you have in play. Create a copy set aside with an echo token on it. Then play the card if it is set aside.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Territory
$10
---($10) Territory (@)---
+2 vp.
(static) When you play a Territory from your hand, leave it there.
University
$12
---($12) University ------
+4 actions.
+2 buys.
(static) University costs $1 less per action you have, but not less than $1.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all