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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Mire
@@@
------ Mire (@@@)---
Remove all mire tokens from all cards.
(static) Whenever a card leaves your hand, put a mire token on it.
(static) Cards with mire tokens can't move to your hand.
Hall of Echoes
$3 @
------ Hall of Echoes ($3 @)---
For each card in your hand without an echo token, create a copy in your hand with an echo token.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Prioritize
$3 @
------ Prioritize ($3 @)---
Put five priority tokens on a card in the supply.
(static) Whenever you would create a card in your discard whose supply has a priority token, instead remove a priority token and set the card aside. Then play it if it is still set aside.
Summon
$5 @
------ Summon ($5 @)---
Choose up to three cards in the supply costing up to $6. Create a copy of each in your hand with an echo token.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Stables
$2
---($2) Stables ------
Create 2 Horses in your discard.
(static) When you buy this, pay all actions to create that many Horses in your discard.
---($1) Horse ------
+2 actions.
Trash this.
Feast
$3
---($3) Feast ------
Buy a card in the supply costing up to $6.
Trash this.
(static) When you buy this, +1 buy.
Imitation
$3
---($3) Imitation (@)---
Choose a card in your hand. Create a copy of it in your hand.
Secret Chamber
$3
---($3) Secret Chamber (@)---
Discard any number of cards from your hand for +$1 each.
Trash any number of cards from your discard for +1 buy each.
Contraband
$4
---($4) Contraband ------
+$4.
+4 buys.
Create an Embargo in play.
------ Embargo ------
(effect) Cards cost $1 more to buy.
(effect) Events costing at least $1 cost an additional $1 to buy.
(effect) Whenever this would leave play, trash it.
Exotic Market
$4
---($4) Exotic Market ------
+2 actions.
+$1.
+1 buy.
Ritual
$4
---($4) Ritual ------
Play then trash two cards from your hand.
If you do, choose a card in the supply whose cost is less than or equal to the sum of their costs, and create a copy in your discard.
Smithy
$4
---($4) Smithy (@)---
+4 actions.
+1 buy.
Grand Market
$5
---($5) Grand Market ------
+1 action.
+$2.
+2 buys.
Turnpike
$5
---($5) Turnpike (@@)---
(effect) Whenever you play a card, put a charge token on this. If it has two charge tokens, remove them for +1vp.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all