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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Recycle
@@
------ Recycle (@@)---
Put your discard into your hand.
Redouble
@@
------ Redouble (@@)---
Choose a card in your discard. Create a copy in your hand.
Reverberate
$1 @
------ Reverberate ($1 @)---
For each card in play without an echo token, create a copy in play with an echo token.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Lost Arts
$3 @
------ Lost Arts ($3 @)---
Put eight art tokens on a card in the supply.
(static) Cards cost @ less to play for each art token on their supply. Whenever this reduces a cost by one or more @, remove that many art tokens.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Lab
$2
---($2) Lab ------
+2 actions.
Composting
$3
---($3) Composting ------
(effect) Whenever you pay @, you may put a card from your discard into your hand.
Imitation
$3
---($3) Imitation (@)---
Choose a card in your hand. Create a copy of it in your hand.
Recruitment
$3
---($3) Recruitment ------
+1 action.
(effect) Whenever you pay @, create that many Villagers and Fairs in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Artificer
$4
---($4) Artificer ------
Discard any number of cards.
Choose a card in the supply costing $1 per card you discarded, and create a copy in your hand.
Harrow
$4
---($4) Harrow ------
Discard any number of cards from your hand, then put that many non-Harrow cards from your discard into your hand.
Great Smithy
$6
---($6) Great Smithy (@@)---
+8 actions.
+2 buys.
Highway
$6
---($6) Highway ------
+1 action.
(effect) Cards cost $1 less to buy but not zero.
(static) Whenever you would create a Highway in your discard, instead create it in play.
Logistics
$6
---($6) Logistics (@)---
Put a logistics token on each supply.
(static) Events cost @ less for each logistics token on them but not zero. Whenever this reduces a cost, remove a logistics token.
Frontier
$7
---($7) Frontier (@)---
+1 vp per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Frontier is created with 2 charge tokens on it.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all