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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Reprise
@
------ Reprise (@)---
Put each card in your discard into your hand with an echo token on it.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Swap
$1
------ Swap ($1)---
Trash a card in your hand. Choose a card in the supply with equal or lesser cost and create a copy in your hand.
Accelerate
$4 @
------ Accelerate ($4 @)---
Put an accelerate token on each card in the supply.
(static) Whenever you would create a card in your discard whose supply has an accelerate token, instead remove an accelerate token and set the card aside. Then play it it is set aside.
Alliance
$6 @
------ Alliance ($6 @)---
Create a Province, Duchy, Estate, Gold, Silver, and Copper in your discard.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Stables
$2
---($2) Stables ------
Create 2 Horses in your discard.
(static) When you buy this, pay all actions to create that many Horses in your discard.
---($1) Horse ------
+2 actions.
Trash this.
Fairy Gold
$3
---($3) Fairy Gold ------
+1 buy.
+$1 per charge token on this.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Fairy Gold is created with 3 charge tokens on it.
Lackeys
$3
---($3) Lackeys (@)---
+3 actions.
(static) When you buy this, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Carpenter
$4
---($4) Carpenter (@)---
+1 buy.
+1 action per card in play.
Ritual
$4
---($4) Ritual ------
Play then trash two cards from your hand.
If you do, choose a card in the supply whose cost is less than or equal to the sum of their costs, and create a copy in your discard.
Grand Market
$5
---($5) Grand Market ------
+1 action.
+$2.
+2 buys.
Procession
$5
---($5) Procession (@)---
Pay one action to play a card in your hand twice, then trash it and create a copy of a card in the supply costing exactly $1 or $2 more.
Vibrant City
$5
---($5) Vibrant City ------
+2 vp.
+1 action.
Silver Mine
$6
---($6) Silver Mine ------
+1 action.
Create 2 Silvers in your hand.
Platinum
$8
---($8) Platinum ------
+$6.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all