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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Flourish
@
------ Flourish (@)---
(req) You must have at least 1 vp per cost token on this.
Double the number of cost tokens on this, then add one.
Use Refresh.
Bulk Order
$3 @
------ Bulk Order ($3 @)---
Put five bulk tokens on a card in the supply.
(static) After buying a card with a bulk token on it other than with this, remove a bulk token from it to buy it again.
Remake
$3 @
------ Remake ($3 @)---
Do this up to five times: trash a card in your hand, then create a copy of a card in the supply costing up to $2 more.
Populate
$8 @@
------ Populate ($8 @@)---
Buy up to 5 cards in the supply each costing up to $8.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Metalworker
$3
---($3) Metalworker ------
+1 action.
(effect) When you play a Silver, +1 action.
(effect) When you play a Gold, +1 buy.
Werewolf
$3
---($3) Werewolf ------
If there is no Moon in play, create one.
If a Moon in play has an odd number of charge tokens, trash a card, +$3 and +1 buy.
Otherwise, +3 actions.
------ Moon ------
(effect) Whenever you would move this from play, instead put a charge token on it.
Artificer
$4
---($4) Artificer ------
Discard any number of cards.
Choose a card in the supply costing $1 per card you discarded, and create a copy in your hand.
Bridge
$4
---($4) Bridge (@)---
+$1.
+1 buy.
(effect) Cards cost $1 less to buy but not zero.
Vibrant City
$5
---($5) Vibrant City ------
+2 vp.
+1 action.
Gold Mine
$6
---($6) Gold Mine (@)---
Create 2 Golds in your hand.
Frontier
$7
---($7) Frontier (@)---
+1 vp per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Frontier is created with 2 charge tokens on it.
Farmland
$8
---($8) Farmland (@@@)---
(static) Whenever you play a Farmland the normal way, +7 vp.
Platinum
$8
---($8) Platinum ------
+$6.
Great Feast
$9
---($9) Great Feast ------
Do this three times: buy a card in the supply costing up to $8
Trash this.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all