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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Reach
@
------ Reach (@)---
+$1.
Regroup
@@
------ Regroup (@@)---
(req) You must have at most 5 cards in your discard.
+2 actions.
+1 buy.
Put your discard into your hand.
Mire
@@@
------ Mire (@@@)---
Remove all mire tokens from all cards.
(static) Whenever a card leaves your hand, put a mire token on it.
(static) Cards with mire tokens can't move to your hand.
Reverberate
$1 @
------ Reverberate ($1 @)---
For each card in play without an echo token, create a copy in play with an echo token.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Market Square
$2
---($2) Market Square ------
+1 action.
+1 buy.
(static) After buying this, create a Fair in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Hatchery
$3
---($3) Hatchery ------
+1 action.
If this has two charge tokens, remove one and create a Dragon in your hand. Otherwise, put a charge token on this.
---($7) Dragon ------
Trash a card in your hand.
+$4.
+4 actions.
+1 buy.
Rats
$3
---($3) Rats ------
+$2.
Trash a card in your hand.
Create a copy of this in your discard.
Carpenter
$4
---($4) Carpenter (@)---
+1 buy.
+1 action per card in play.
Exotic Market
$4
---($4) Exotic Market ------
+2 actions.
+$1.
+1 buy.
Formation
$4
---($4) Formation ------
(effect) Cards cost @ less to play if they share a name with a card in your discard or in play. Whenever this reduces a cost, discard it and +2 actions.
Investment
$4
---($4) Investment ------
+$1 per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Investment is created with 2 charge tokens on it.
Looter
$4
---($4) Looter ------
Discard up to four cards from your hand for +1 action each.
Till
$4
---($4) Till ------
Put up to 3 non-Till cards from your discard into your hand.
Logistics
$6
---($6) Logistics (@)---
Put a logistics token on each supply.
(static) Events cost @ less for each logistics token on them but not zero. Whenever this reduces a cost, remove a logistics token.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all