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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Reprise
@
------ Reprise (@)---
Put each card in your discard into your hand with an echo token on it.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Finance
$1
------ Finance ($1)---
+1 action.
Reflect
$1
------ Reflect ($1)---
(cost) +$1 for each cost token on this.
Put a cost token on this.
Put a reflect token on a card in your hand
(static) After playing a card with a reflect token on it other than with this, remove a reflect token and play it again.
Remake
$3 @
------ Remake ($3 @)---
Do this up to five times: trash a card in your hand, then create a copy of a card in the supply costing up to $2 more.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Fairy Gold
$3
---($3) Fairy Gold ------
+1 buy.
+$1 per charge token on this.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Fairy Gold is created with 3 charge tokens on it.
Ghost Town
$3
---($3) Ghost Town ------
Create a Villager in play.
(static) When you buy this, +2 actions.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Lackeys
$3
---($3) Lackeys (@)---
+3 actions.
(static) When you buy this, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Market
$3
---($3) Market ------
+1 action.
+$1.
+1 buy.
Statue
$3
---($3) Statue (@)---
+1 buy.
(effect) Whenever you buy a card costing $3 or more, +1 vp.
Livery
$4
---($4) Livery (@)---
+$2.
(effect) After buying a card costing $3 or more, create 2 Horses in your discard.
---($1) Horse ------
+2 actions.
Trash this.
Ritual
$4
---($4) Ritual ------
Play then trash two cards from your hand.
If you do, choose a card in the supply whose cost is less than or equal to the sum of their costs, and create a copy in your discard.
Throne Room
$5
---($5) Throne Room (@)---
Pay an action to play a card in your hand twice.
Platinum
$8
---($8) Platinum ------
+$6.
Colony
$16
---($16) Colony (@)---
+6 vp.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all