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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Greed
@
------ Greed (@)---
Pay all vp. For each vp lost, +$1, +1 action, and +1 buy.
Parallelize
$1 @
------ Parallelize ($1 @)---
Put a parallelize token on each card in your hand.
(static) Cards cost @ less to play for each parallelize token on them. Whenever this reduces a card's cost by one or more @, remove that many parallelize tokens from it.
Duplicate
$4 @
------ Duplicate ($4 @)---
Put a duplicate token on each card in the supply.
(static) After buying a card with a duplicate token on it other than with this, remove a duplicate token from it to buy it again.
Summon
$5 @
------ Summon ($5 @)---
Choose up to three cards in the supply costing up to $6. Create a copy of each in your hand with an echo token.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Market Square
$2
---($2) Market Square ------
+1 action.
+1 buy.
(static) After buying this, create a Fair in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Stables
$2
---($2) Stables ------
Create 2 Horses in your discard.
(static) When you buy this, pay all actions to create that many Horses in your discard.
---($1) Horse ------
+2 actions.
Trash this.
Banquet
$3
---($3) Banquet ------
If you have three or more cards in your hand, +$3.
(ability) If you have no cards in your hand, discard this for +$3.
(effect) Whenever you'd move this to your hand, instead leave it in play.
Churn
$3
---($3) Churn ------
+1 action.
For each charge token on this put a non-Churn card from your discard into your hand.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Churn is created with 2 charge tokens on it.
Coffers
$3
---($3) Coffers ------
+$1.
+1 buy.
Put a charge token on this.
(ability) Trash this. For each charge token on it, +$1 and +1 action.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Secret Chamber
$3
---($3) Secret Chamber (@)---
Discard any number of cards from your hand for +$1 each.
Trash any number of cards from your discard for +1 buy each.
Harvest
$4
---($4) Harvest (@)---
+1 action for each differently-named card in your hand.
+$1 for each differently-named card in your discard.
Livery
$4
---($4) Livery (@)---
+$2.
(effect) After buying a card costing $3 or more, create 2 Horses in your discard.
---($1) Horse ------
+2 actions.
Trash this.
Haggler
$5
---($5) Haggler (@)---
+$2.
Put this in play.
(static) After buying a card the normal way, buy an additional card for each Haggler in play. Each card you buy this way must cost at least $1 less than the previous one.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all