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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Inspire
 
------ Inspire ------
(cost) +@ for each cost token on this.
Double your actions and buys.
Put a cost token on this.
(static) Copper costs $1 more to buy if this has a cost token on it.
Focus
@
------ Focus (@)---
+1 buy.
+1 action.
Reach
@
------ Reach (@)---
+$1.
Hall of Mirrors
$5 @
------ Hall of Mirrors ($5 @)---
Put a mirror token on each card in your hand.
(static) After playing a card with a mirror token on it other than with this, remove a mirror token and play it again.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Feast
$3
---($3) Feast ------
Buy a card in the supply costing up to $6.
Trash this.
(static) When you buy this, +1 buy.
Ferry
$3
---($3) Ferry (@)---
+1 buy.
+$1.
Put a ferry token on a supply.
(static) Cards cost $1 less to buy per ferry token on them, but not zero.
Statue
$3
---($3) Statue (@)---
+1 buy.
(effect) Whenever you buy a card costing $3 or more, +1 vp.
Bridge
$4
---($4) Bridge (@)---
+$1.
+1 buy.
(effect) Cards cost $1 less to buy but not zero.
Contraband
$4
---($4) Contraband ------
+$4.
+4 buys.
Create an Embargo in play.
------ Embargo ------
(effect) Cards cost $1 more to buy.
(effect) Events costing at least $1 cost an additional $1 to buy.
(effect) Whenever this would leave play, trash it.
Exotic Market
$4
---($4) Exotic Market ------
+2 actions.
+$1.
+1 buy.
Highway
$6
---($6) Highway ------
+1 action.
(effect) Cards cost $1 less to buy but not zero.
(static) Whenever you would create a Highway in your discard, instead create it in play.
Mastermind
$6
---($6) Mastermind (@)---
Create a Tactic in play.
------ Tactic ------
(ability) Remove a charge token from this, trash it, and pay an action to play a card from your hand three times.
(effect) Whenever you would move this to your hand, instead put a charge token on this.
Farmland
$8
---($8) Farmland (@@@)---
(static) Whenever you play a Farmland the normal way, +7 vp.
King's Court
$9
---($9) King's Court (@@)---
Pay an action to play a card in your hand three times.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all