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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Recycle
@@
------ Recycle (@@)---
Put your discard into your hand.
Regroup
@@
------ Regroup (@@)---
(req) You must have at most 5 cards in your discard.
+2 actions.
+1 buy.
Put your discard into your hand.
Commerce
$1
------ Commerce ($1)---
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Pathfinding
$6
------ Pathfinding ($6)---
Put a pathfinding token on a card in the supply other than Copper.
(static) Whenever you play a card whose supply has a pathfinding token on it, +1 action.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Lab
$2
---($2) Lab ------
+2 actions.
Bustling Village
$3
---($3) Bustling Village ------
+1 action for each differently-named card in play.
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Churn
$3
---($3) Churn ------
+1 action.
For each charge token on this put a non-Churn card from your discard into your hand.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Churn is created with 2 charge tokens on it.
Statue
$3
---($3) Statue (@)---
+1 buy.
(effect) Whenever you buy a card costing $3 or more, +1 vp.
Village
$3
---($3) Village ------
+1 action.
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Gardens
$4
---($4) Gardens (@)---
+1 vp per 8 cards in your hand, discard, resolving, and play.
Harrow
$4
---($4) Harrow ------
Discard any number of cards from your hand, then put that many non-Harrow cards from your discard into your hand.
Royal Seal
$5
---($5) Royal Seal ------
+$2.
Create 2 Fairs in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Shipping Lane
$5
---($5) Shipping Lane (@)---
+$2.
(effect) Whenever you buy a card, discard this to buy the card again.
King's Court
$9
---($9) King's Court (@@)---
Pay an action to play a card in your hand three times.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all