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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Festival
@
------ Festival (@)---
Create 2 Fairs in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Focus
@
------ Focus (@)---
+1 buy.
+1 action.
Reuse
@@
------ Reuse (@@)---
Repeat any number of times: choose a card in your discard without a reuse token that was also there at the start of this effect. Play it then put a reuse token on it.
Commerce
$1
------ Commerce ($1)---
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Researcher
$3
---($3) Researcher (@)---
+1 action for each charge token on this.
Put a charge token on this.
(static) Each Researcher is created with 3 charge tokens on it.
Secret Chamber
$3
---($3) Secret Chamber (@)---
Discard any number of cards from your hand for +$1 each.
Trash any number of cards from your discard for +1 buy each.
Ritual
$4
---($4) Ritual ------
Play then trash two cards from your hand.
If you do, choose a card in the supply whose cost is less than or equal to the sum of their costs, and create a copy in your discard.
Till
$4
---($4) Till ------
Put up to 3 non-Till cards from your discard into your hand.
Fountain
$5
---($5) Fountain ------
Lose all $, actions, and buys.
+5 actions, +1 buy.
Innovation
$5
---($5) Innovation ------
+1 action.
(effect) Whenever you would create a card in your discard, instead discard this to set the card aside. Then play it if it is still set aside.
Procession
$5
---($5) Procession (@)---
Pay one action to play a card in your hand twice, then trash it and create a copy of a card in the supply costing exactly $1 or $2 more.
Vibrant City
$5
---($5) Vibrant City ------
+2 vp.
+1 action.
Echo
$6
---($6) Echo ------
Choose a card you have in play. Create a copy set aside with an echo token on it. Then play the card if it is set aside.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Great Smithy
$6
---($6) Great Smithy (@@)---
+8 actions.
+2 buys.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all