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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Focus
@
------ Focus (@)---
+1 buy.
+1 action.
Splay
@
------ Splay (@)---
Put a splay token on each supply.
(static) Cards you play cost @ less for each splay token on their supply. Whenever this reduces a card's cost by one or more @, remove that many splay tokens from its supply.
Ride
$1
------ Ride ($1)---
Create a Horse in your discard.
---($1) Horse ------
+2 actions.
Trash this.
Accelerate
$4 @
------ Accelerate ($4 @)---
Put an accelerate token on each card in the supply.
(static) Whenever you would create a card in your discard whose supply has an accelerate token, instead remove an accelerate token and set the card aside. Then play it it is set aside.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Stables
$2
---($2) Stables ------
Create 2 Horses in your discard.
(static) When you buy this, pay all actions to create that many Horses in your discard.
---($1) Horse ------
+2 actions.
Trash this.
Metalworker
$3
---($3) Metalworker ------
+1 action.
(effect) When you play a Silver, +1 action.
(effect) When you play a Gold, +1 buy.
Recruitment
$3
---($3) Recruitment ------
+1 action.
(effect) Whenever you pay @, create that many Villagers and Fairs in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Shelter
$3
---($3) Shelter ------
+1 action.
Put a shelter token on a card.
(static) Whenever you would move a card with a shelter token from play, instead remove a shelter token from it.
Harvest
$4
---($4) Harvest (@)---
+1 action for each differently-named card in your hand.
+$1 for each differently-named card in your discard.
Construction
$5
---($5) Construction (@)---
+3 actions.
(effect) Whenever you pay @, +1 action, +$1 and +1 buy.
Innovation
$5
---($5) Innovation ------
+1 action.
(effect) Whenever you would create a card in your discard, instead discard this to set the card aside. Then play it if it is still set aside.
Royal Seal
$5
---($5) Royal Seal ------
+$2.
Create 2 Fairs in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Traveler
$7
---($7) Traveler (@)---
Pay an action to play a card in your hand once for each charge token on this.
Put a charge token on this if it has less than 3.
(static) Each Traveler is created with a charge token on it.
Queen's Court
$9
---($9) Queen's Court (@@)---
Do this three times: pay an action to play a card in your hand twice.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all