New score:
Prior score:
New awards:
Next award:
Done
(home)
z
Undo
Z
Redo
/
Hotkeys
MacrosKingdom
?
Help
RestartLink
 
Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Haggle
@
------ Haggle (@)---
Put a charge token on this.
(static) After buying a card, remove a charge token from this to buy a card in the supply that costs at least $1 less.
Reach
@
------ Reach (@)---
+$1.
Reuse
@@
------ Reuse (@@)---
Repeat any number of times: choose a card in your discard without a reuse token that was also there at the start of this effect. Play it then put a reuse token on it.
Reverberate
$1 @
------ Reverberate ($1 @)---
For each card in play without an echo token, create a copy in play with an echo token.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Imitation
$3
---($3) Imitation (@)---
Choose a card in your hand. Create a copy of it in your hand.
Transmogrify
$3
---($3) Transmogrify ------
Trash a card in your hand. If you do, choose a card in the supply costing up to $2 more than it. Create a copy of that card in your hand.
Workshop
$3
---($3) Workshop ------
Buy a card in the supply costing up to $4 not named Workshop.
Inn
$5
---($5) Inn ------
Create 2 Villagers in play.
(static) After buying this, create 3 Horses in your discard.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
---($1) Horse ------
+2 actions.
Trash this.
Innovation
$5
---($5) Innovation ------
+1 action.
(effect) Whenever you would create a card in your discard, instead discard this to set the card aside. Then play it if it is still set aside.
Gold Mine
$6
---($6) Gold Mine (@)---
Create 2 Golds in your hand.
Governor
$6
---($6) Governor ------
+2 actions.
+1 buy.
Create a Villager in play.
(static) Whenever you buy a Province, put all Governors in your discard into your hand.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Mastermind
$6
---($6) Mastermind (@)---
Create a Tactic in play.
------ Tactic ------
(ability) Remove a charge token from this, trash it, and pay an action to play a card from your hand three times.
(effect) Whenever you would move this to your hand, instead put a charge token on this.
Scepter
$7
---($7) Scepter (@@)---
Pay an action to play a card in your hand three times then trash it.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all