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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Redouble
@@
------ Redouble (@@)---
Choose a card in your discard. Create a copy in your hand.
Prioritize
$3 @
------ Prioritize ($3 @)---
Put five priority tokens on a card in the supply.
(static) Whenever you would create a card in your discard whose supply has a priority token, instead remove a priority token and set the card aside. Then play it if it is still set aside.
Private Works
$3 @
------ Private Works ($3 @)---
Create 2 Infrastructures in play.
------ Infrastructure ------
(effect) Events other than Private Works cost @ less to use. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Remake
$3 @
------ Remake ($3 @)---
Do this up to five times: trash a card in your hand, then create a copy of a card in the supply costing up to $2 more.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Lab
$2
---($2) Lab ------
+2 actions.
Churn
$3
---($3) Churn ------
+1 action.
For each charge token on this put a non-Churn card from your discard into your hand.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Churn is created with 2 charge tokens on it.
Conclave
$3
---($3) Conclave ------
(effect) Cards cost @ less to play if they don't share a name with a card in your discard or in play. Whenever this reduces a cost, discard it and +$2.
Fairy Gold
$3
---($3) Fairy Gold ------
+1 buy.
+$1 per charge token on this.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Fairy Gold is created with 3 charge tokens on it.
Ferry
$3
---($3) Ferry (@)---
+1 buy.
+$1.
Put a ferry token on a supply.
(static) Cards cost $1 less to buy per ferry token on them, but not zero.
Artificer
$4
---($4) Artificer ------
Discard any number of cards.
Choose a card in the supply costing $1 per card you discarded, and create a copy in your hand.
Carpenter
$4
---($4) Carpenter (@)---
+1 buy.
+1 action per card in play.
Innovation
$5
---($5) Innovation ------
+1 action.
(effect) Whenever you would create a card in your discard, instead discard this to set the card aside. Then play it if it is still set aside.
Governor
$6
---($6) Governor ------
+2 actions.
+1 buy.
Create a Villager in play.
(static) Whenever you buy a Province, put all Governors in your discard into your hand.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Great Smithy
$6
---($6) Great Smithy (@@)---
+8 actions.
+2 buys.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all