New score:
Prior score:
New awards:
Next award:
Done
(home)
z
Undo
Z
Redo
/
Hotkeys
MacrosKingdom
?
Help
RestartLink
 
Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Recover
$1
------ Recover ($1)---
(cost) +$1 for each cost token on this.
Put up to 2 cards from your discard into your hand.
Put a cost token on this.
Prioritize
$3 @
------ Prioritize ($3 @)---
Put five priority tokens on a card in the supply.
(static) Whenever you would create a card in your discard whose supply has a priority token, instead remove a priority token and set the card aside. Then play it if it is still set aside.
Hall of Mirrors
$5 @
------ Hall of Mirrors ($5 @)---
Put a mirror token on each card in your hand.
(static) After playing a card with a mirror token on it other than with this, remove a mirror token and play it again.
Philanthropy
$10 @
------ Philanthropy ($10 @)---
Pay all $.
+1 vp per $ paid.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Lab
$2
---($2) Lab ------
+2 actions.
Ferry
$3
---($3) Ferry (@)---
+1 buy.
+$1.
Put a ferry token on a supply.
(static) Cards cost $1 less to buy per ferry token on them, but not zero.
Hatchery
$3
---($3) Hatchery ------
+1 action.
If this has two charge tokens, remove one and create a Dragon in your hand. Otherwise, put a charge token on this.
---($7) Dragon ------
Trash a card in your hand.
+$4.
+4 actions.
+1 buy.
Workshop
$3
---($3) Workshop ------
Buy a card in the supply costing up to $4 not named Workshop.
Contraband
$4
---($4) Contraband ------
+$4.
+4 buys.
Create an Embargo in play.
------ Embargo ------
(effect) Cards cost $1 more to buy.
(effect) Events costing at least $1 cost an additional $1 to buy.
(effect) Whenever this would leave play, trash it.
Investment
$4
---($4) Investment ------
+$1 per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Investment is created with 2 charge tokens on it.
Till
$4
---($4) Till ------
Put up to 3 non-Till cards from your discard into your hand.
Construction
$5
---($5) Construction (@)---
+3 actions.
(effect) Whenever you pay @, +1 action, +$1 and +1 buy.
Royal Seal
$5
---($5) Royal Seal ------
+$2.
Create 2 Fairs in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Public Works
$6
---($6) Public Works ------
(effect) Events cost @ less to use but not zero. Whenever this reduces a cost, discard it
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all