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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Squeeze
@
------ Squeeze (@)---
+1 action.
(static) You can't gain more than 1 action at a time from events.
Inflation
@@@@@
------ Inflation (@@@@@)---
Lose all $ and buys.
+$15, +5 buys.
Put a cost token on this.
(static) Cards cost $1 more to buy for each cost token on this.
Traveling Fair
$1
------ Traveling Fair ($1)---
(cost) +$1 for every 5 cost tokens on this.
Put a cost token on this.
+1 buy.
Create a Fair in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Hall of Mirrors
$5 @
------ Hall of Mirrors ($5 @)---
Put a mirror token on each card in your hand.
(static) After playing a card with a mirror token on it other than with this, remove a mirror token and play it again.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Gardens
$4
---($4) Gardens (@)---
+1 vp per 8 cards in your hand, discard, resolving, and play.
Smithy
$4
---($4) Smithy (@)---
+4 actions.
+1 buy.
Construction
$5
---($5) Construction (@)---
+3 actions.
(effect) Whenever you pay @, +1 action, +$1 and +1 buy.
Haggler
$5
---($5) Haggler (@)---
+$2.
Put this in play.
(static) After buying a card the normal way, buy an additional card for each Haggler in play. Each card you buy this way must cost at least $1 less than the previous one.
Inn
$5
---($5) Inn ------
Create 2 Villagers in play.
(static) After buying this, create 3 Horses in your discard.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
---($1) Horse ------
+2 actions.
Trash this.
Echo
$6
---($6) Echo ------
Choose a card you have in play. Create a copy set aside with an echo token on it. Then play the card if it is set aside.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Public Works
$6
---($6) Public Works ------
(effect) Events cost @ less to use but not zero. Whenever this reduces a cost, discard it
Farmland
$8
---($8) Farmland (@@@)---
(static) Whenever you play a Farmland the normal way, +7 vp.
Territory
$10
---($10) Territory (@)---
+2 vp.
(static) When you play a Territory from your hand, leave it there.
University
$12
---($12) University ------
+4 actions.
+2 buys.
(static) University costs $1 less per action you have, but not less than $1.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all