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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Replicate
@
------ Replicate (@)---
Put a charge token on this.
(static) After buying a card other than with this, remove a charge token from this to to buy the card again.
Resume
@
------ Resume (@)---
Lose all $, actions, and buys.
+5 actions, +1 buy.
Twin
$3 @
------ Twin ($3 @)---
Put a twin token on a card in your hand.
(static) After playing a card with a twin token other than with this, play it again.
Accelerate
$4 @
------ Accelerate ($4 @)---
Put an accelerate token on each card in the supply.
(static) Whenever you would create a card in your discard whose supply has an accelerate token, instead remove an accelerate token and set the card aside. Then play it it is set aside.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Sculpt
$3
---($3) Sculpt ------
+1 action.
Discard a card in your hand to create two copies of it in your discard.
Contraband
$4
---($4) Contraband ------
+$4.
+4 buys.
Create an Embargo in play.
------ Embargo ------
(effect) Cards cost $1 more to buy.
(effect) Events costing at least $1 cost an additional $1 to buy.
(effect) Whenever this would leave play, trash it.
Harvest
$4
---($4) Harvest (@)---
+1 action for each differently-named card in your hand.
+$1 for each differently-named card in your discard.
Smithy
$4
---($4) Smithy (@)---
+4 actions.
+1 buy.
Fountain
$5
---($5) Fountain ------
Lose all $, actions, and buys.
+5 actions, +1 buy.
Shipping Lane
$5
---($5) Shipping Lane (@)---
+$2.
(effect) Whenever you buy a card, discard this to buy the card again.
Spices
$5
---($5) Spices ------
+$2.
+1 buy.
(static) When you buy this, +$4.
Turnpike
$5
---($5) Turnpike (@@)---
(effect) Whenever you play a card, put a charge token on this. If it has two charge tokens, remove them for +1vp.
Industry
$6
---($6) Industry (@@)---
Do this twice: buy a card in the supply costing up to $8 other than Industry.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all