New score:
Prior score:
New awards:
Next award:
Done
(home)
z
Undo
Z
Redo
/
Hotkeys
MacrosKingdom
?
Help
RestartLink
 
Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Finance
$1
------ Finance ($1)---
+1 action.
Parallelize
$1 @
------ Parallelize ($1 @)---
Put a parallelize token on each card in your hand.
(static) Cards cost @ less to play for each parallelize token on them. Whenever this reduces a card's cost by one or more @, remove that many parallelize tokens from it.
Accelerate
$4 @
------ Accelerate ($4 @)---
Put an accelerate token on each card in the supply.
(static) Whenever you would create a card in your discard whose supply has an accelerate token, instead remove an accelerate token and set the card aside. Then play it it is set aside.
Populate
$8 @@
------ Populate ($8 @@)---
Buy up to 5 cards in the supply each costing up to $8.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Stables
$2
---($2) Stables ------
Create 2 Horses in your discard.
(static) When you buy this, pay all actions to create that many Horses in your discard.
---($1) Horse ------
+2 actions.
Trash this.
Banquet
$3
---($3) Banquet ------
If you have three or more cards in your hand, +$3.
(ability) If you have no cards in your hand, discard this for +$3.
(effect) Whenever you'd move this to your hand, instead leave it in play.
Churn
$3
---($3) Churn ------
+1 action.
For each charge token on this put a non-Churn card from your discard into your hand.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Churn is created with 2 charge tokens on it.
Fairy Gold
$3
---($3) Fairy Gold ------
+1 buy.
+$1 per charge token on this.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Fairy Gold is created with 3 charge tokens on it.
Duke
$4
---($4) Duke ------
(effect) Whenever you play a Duchy, +1 vp.
Investment
$4
---($4) Investment ------
+$1 per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Investment is created with 2 charge tokens on it.
Unearth
$4
---($4) Unearth (@)---
+$2.
+1 action.
Put a non-Unearth card from your discard into your hand.
Governor
$6
---($6) Governor ------
+2 actions.
+1 buy.
Create a Villager in play.
(static) Whenever you buy a Province, put all Governors in your discard into your hand.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Celebration
$8
---($8) Celebration (@)---
(effect) Cards cost @ less to play.
(static) Whenever you would create a Celebration in your discard, instead create it in play.
Farmland
$8
---($8) Farmland (@@@)---
(static) Whenever you play a Farmland the normal way, +7 vp.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all