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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Decay
 
------ Decay ------
(static) When you play a card with fewer than two decay tokens on it the normal way, put a decay token on it.
(static) Cards with two or more decay tokens on them cost an additional $1 to play,
Flourish
@
------ Flourish (@)---
(req) You must have at least 1 vp per cost token on this.
Double the number of cost tokens on this, then add one.
Use Refresh.
Remake
$3 @
------ Remake ($3 @)---
Do this up to five times: trash a card in your hand, then create a copy of a card in the supply costing up to $2 more.
Philanthropy
$10 @
------ Philanthropy ($10 @)---
Pay all $.
+1 vp per $ paid.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Churn
$3
---($3) Churn ------
+1 action.
For each charge token on this put a non-Churn card from your discard into your hand.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Churn is created with 2 charge tokens on it.
Homesteading
$3
---($3) Homesteading ------
Create a Villager in play.
(effect) Whenever you play an Estate or Duchy, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Market
$3
---($3) Market ------
+1 action.
+$1.
+1 buy.
Statue
$3
---($3) Statue (@)---
+1 buy.
(effect) Whenever you buy a card costing $3 or more, +1 vp.
Harvest
$4
---($4) Harvest (@)---
+1 action for each differently-named card in your hand.
+$1 for each differently-named card in your discard.
Innovation
$5
---($5) Innovation ------
+1 action.
(effect) Whenever you would create a card in your discard, instead discard this to set the card aside. Then play it if it is still set aside.
Palace
$5
---($5) Palace (@)---
+2 actions.
+2 vp.
+$2.
Gold Mine
$6
---($6) Gold Mine (@)---
Create 2 Golds in your hand.
Silver Mine
$6
---($6) Silver Mine ------
+1 action.
Create 2 Silvers in your hand.
Scepter
$7
---($7) Scepter (@@)---
Pay an action to play a card in your hand three times then trash it.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all