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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Expedite
@
------ Expedite (@)---
Put a charge token on this.
(static) Whenever you would create a card in your discard, if this has a charge token then instead remove a charge token to set the card aside. Then play it if it is set aside.
Onslaught
$3 @
------ Onslaught ($3 @)---
(cost) +$3 for each cost token on this.
Put a cost token on this.
Repeat any number of times: play a card in your hand that was also there at the start of this effect and that you haven't played yet.
Prioritize
$3 @
------ Prioritize ($3 @)---
Put five priority tokens on a card in the supply.
(static) Whenever you would create a card in your discard whose supply has a priority token, instead remove a priority token and set the card aside. Then play it if it is still set aside.
Alliance
$6 @
------ Alliance ($6 @)---
Create a Province, Duchy, Estate, Gold, Silver, and Copper in your discard.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Factory
$3
---($3) Factory (@)---
Buy a card in the supply costing up to $6 not named Factory.
Ghost Town
$3
---($3) Ghost Town ------
Create a Villager in play.
(static) When you buy this, +2 actions.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Rats
$3
---($3) Rats ------
+$2.
Trash a card in your hand.
Create a copy of this in your discard.
Sculpt
$3
---($3) Sculpt ------
+1 action.
Discard a card in your hand to create two copies of it in your discard.
Workshop
$3
---($3) Workshop ------
Buy a card in the supply costing up to $4 not named Workshop.
Carpenter
$4
---($4) Carpenter (@)---
+1 buy.
+1 action per card in play.
Plow
$4
---($4) Plow (@)---
Put your discard into your hand.
Put this in play.
(static) Whenever you would create a Plow, create it in play.
Governor
$6
---($6) Governor ------
+2 actions.
+1 buy.
Create a Villager in play.
(static) Whenever you buy a Province, put all Governors in your discard into your hand.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Industry
$6
---($6) Industry (@@)---
Do this twice: buy a card in the supply costing up to $8 other than Industry.
Platinum
$8
---($8) Platinum ------
+$6.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all