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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Decay
 
------ Decay ------
(static) When you play a card with fewer than two decay tokens on it the normal way, put a decay token on it.
(static) Cards with two or more decay tokens on them cost an additional $1 to play,
Festival
@
------ Festival (@)---
Create 2 Fairs in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Inflation
@@@@@
------ Inflation (@@@@@)---
Lose all $ and buys.
+$15, +5 buys.
Put a cost token on this.
(static) Cards cost $1 more to buy for each cost token on this.
Alliance
$6 @
------ Alliance ($6 @)---
Create a Province, Duchy, Estate, Gold, Silver, and Copper in your discard.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Bustling Village
$3
---($3) Bustling Village ------
+1 action for each differently-named card in play.
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Develop
$3
---($3) Develop (@)---
Trash a card in your hand.
Choose a card in the supply costing $1 or $2 less and create a copy in your hand.
Choose a card in the supply costing $1 or $2 more and create a copy in your hand.
Fairy Gold
$3
---($3) Fairy Gold ------
+1 buy.
+$1 per charge token on this.
Remove a charge token from this. Then if it has no charge tokens, trash it.
(static) Each Fairy Gold is created with 3 charge tokens on it.
Metalworker
$3
---($3) Metalworker ------
+1 action.
(effect) When you play a Silver, +1 action.
(effect) When you play a Gold, +1 buy.
Investment
$4
---($4) Investment ------
+$1 per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Investment is created with 2 charge tokens on it.
Innovation
$5
---($5) Innovation ------
+1 action.
(effect) Whenever you would create a card in your discard, instead discard this to set the card aside. Then play it if it is still set aside.
Vibrant City
$5
---($5) Vibrant City ------
+2 vp.
+1 action.
Farmland
$8
---($8) Farmland (@@@)---
(static) Whenever you play a Farmland the normal way, +7 vp.
University
$12
---($12) University ------
+4 actions.
+2 buys.
(static) University costs $1 less per action you have, but not less than $1.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all