Buy a card (costs 1 buy),
play a card from your hand (costs 1 action),
or use an event.
Actions: 0
Buys: 0
$: 0
@: 0
vp: 0
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Commerce
$1
------ Commerce ($1)---
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Swap
$1
------ Swap ($1)---
Trash a card in your hand. Choose a card in the supply with equal or lesser cost and create a copy in your hand.
Prioritize
$3 @
------ Prioritize ($3 @)---
Put five priority tokens on a card in the supply.
(static) Whenever you would create a card in your discard
whose supply has a priority token,
instead remove a priority token and set the card aside.
Then play it if it is still set aside.
Hall of Mirrors
$5 @
------ Hall of Mirrors ($5 @)---
Put a mirror token on each card in your hand.
(static) After playing a card with a mirror token on it
other than with this, remove a mirror token and play it again.
Supplies:
Copper
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Lackeys
$3
---($3) Lackeys (@)---
+3 actions.
(static) When you buy this, create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Market
$3
---($3) Market ------
+1 action.
+$1.
+1 buy.
Secret Chamber
$3
---($3) Secret Chamber (@)---
Discard any number of cards from your hand for +$1 each.
Trash any number of cards from your discard for +1 buy each.
Crown
$4
---($4) Crown ------
Put a crown token on a card in your hand.
(static) After playing a card with a crown token on it
other than with this, remove a crown token and play it again.
Harrow
$4
---($4) Harrow ------
Discard any number of cards from your hand, then put that many non-Harrow cards from your discard into your hand.
Plow
$4
---($4) Plow (@)---
Put your discard into your hand.
Put this in play.
(static) Whenever you would create a Plow, create it in play.
Echo
$6
---($6) Echo ------
Choose a card you have in play.
Create a copy set aside with an echo token on it.
Then play the card if it is set aside.
(static) Whenever a card with an echo token would move to your hand or discard,
trash it instead.
Gold Mine
$6
---($6) Gold Mine (@)---
Create 2 Golds in your hand.
Traveler
$7
---($7) Traveler (@)---
Pay an action to play a card in your hand once for each charge token on this.
Put a charge token on this if it has less than 3.
(static) Each Traveler is created with a charge token on it.
Celebration
$8
---($8) Celebration (@)---
(effect) Cards cost @ less to play.
(static) Whenever you would create a Celebration in your discard,
instead create it in play.