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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Replicate
@
------ Replicate (@)---
Put a charge token on this.
(static) After buying a card other than with this, remove a charge token from this to to buy the card again.
Redouble
@@
------ Redouble (@@)---
Choose a card in your discard. Create a copy in your hand.
Onslaught
$3 @
------ Onslaught ($3 @)---
(cost) +$3 for each cost token on this.
Put a cost token on this.
Repeat any number of times: play a card in your hand that was also there at the start of this effect and that you haven't played yet.
Synergy
$3 @
------ Synergy ($3 @)---
Remove all synergy tokens from cards in the supply.
Put synergy tokens on two cards in the supply.
(static) After buying a card with a synergy token other than with this, buy a different card with a synergy token with equal or lesser cost.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Ferry
$3
---($3) Ferry (@)---
+1 buy.
+$1.
Put a ferry token on a supply.
(static) Cards cost $1 less to buy per ferry token on them, but not zero.
Ghost Town
$3
---($3) Ghost Town ------
Create a Villager in play.
(static) When you buy this, +2 actions.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Shelter
$3
---($3) Shelter ------
+1 action.
Put a shelter token on a card.
(static) Whenever you would move a card with a shelter token from play, instead remove a shelter token from it.
Statue
$3
---($3) Statue (@)---
+1 buy.
(effect) Whenever you buy a card costing $3 or more, +1 vp.
Carpenter
$4
---($4) Carpenter (@)---
+1 buy.
+1 action per card in play.
Contraband
$4
---($4) Contraband ------
+$4.
+4 buys.
Create an Embargo in play.
------ Embargo ------
(effect) Cards cost $1 more to buy.
(effect) Events costing at least $1 cost an additional $1 to buy.
(effect) Whenever this would leave play, trash it.
Harvest
$4
---($4) Harvest (@)---
+1 action for each differently-named card in your hand.
+$1 for each differently-named card in your discard.
Shipping Lane
$5
---($5) Shipping Lane (@)---
+$2.
(effect) Whenever you buy a card, discard this to buy the card again.
Industry
$6
---($6) Industry (@@)---
Do this twice: buy a card in the supply costing up to $8 other than Industry.
Frontier
$7
---($7) Frontier (@)---
+1 vp per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Frontier is created with 2 charge tokens on it.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all