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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Inflation
@@@@@
------ Inflation (@@@@@)---
Lose all $ and buys.
+$15, +5 buys.
Put a cost token on this.
(static) Cards cost $1 more to buy for each cost token on this.
Traveling Fair
$1
------ Traveling Fair ($1)---
(cost) +$1 for every 5 cost tokens on this.
Put a cost token on this.
+1 buy.
Create a Fair in play.
------ Fair ------
(effect) Whenever you would create a card in your discard, instead create the card in your hand and trash this.
(effect) Whenever this would leave play, trash it.
Hall of Echoes
$3 @
------ Hall of Echoes ($3 @)---
For each card in your hand without an echo token, create a copy in your hand with an echo token.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Hall of Mirrors
$5 @
------ Hall of Mirrors ($5 @)---
Put a mirror token on each card in your hand.
(static) After playing a card with a mirror token on it other than with this, remove a mirror token and play it again.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Conclave
$3
---($3) Conclave ------
(effect) Cards cost @ less to play if they don't share a name with a card in your discard or in play. Whenever this reduces a cost, discard it and +$2.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Feast
$3
---($3) Feast ------
Buy a card in the supply costing up to $6.
Trash this.
(static) When you buy this, +1 buy.
Artificer
$4
---($4) Artificer ------
Discard any number of cards.
Choose a card in the supply costing $1 per card you discarded, and create a copy in your hand.
Gardens
$4
---($4) Gardens (@)---
+1 vp per 8 cards in your hand, discard, resolving, and play.
Ritual
$4
---($4) Ritual ------
Play then trash two cards from your hand.
If you do, choose a card in the supply whose cost is less than or equal to the sum of their costs, and create a copy in your discard.
Grand Market
$5
---($5) Grand Market ------
+1 action.
+$2.
+2 buys.
Echo
$6
---($6) Echo ------
Choose a card you have in play. Create a copy set aside with an echo token on it. Then play the card if it is set aside.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Highway
$6
---($6) Highway ------
+1 action.
(effect) Cards cost $1 less to buy but not zero.
(static) Whenever you would create a Highway in your discard, instead create it in play.
Frontier
$7
---($7) Frontier (@)---
+1 vp per charge token on this.
Put a charge token on this if it has less than 6.
(static) Each Frontier is created with 2 charge tokens on it.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all