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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Vault
 
------ Vault ------
(static) You can't lose actions, $, or buys (other than by paying costs).
Flourish
@
------ Flourish (@)---
(req) You must have at least 1 vp per cost token on this.
Double the number of cost tokens on this, then add one.
Use Refresh.
Volley
@
------ Volley (@)---
Repeat any number of times: play then trash a card in your hand that was also there at the start of this effect and that you haven't played yet.
Reflect
$1
------ Reflect ($1)---
(cost) +$1 for each cost token on this.
Put a cost token on this.
Put a reflect token on a card in your hand
(static) After playing a card with a reflect token on it other than with this, remove a reflect token and play it again.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Herbs
$2
---($2) Herbs ------
+$1.
+1 buy.
(static) When you buy this, +1 buy.
Factory
$3
---($3) Factory (@)---
Buy a card in the supply costing up to $6 not named Factory.
Ferry
$3
---($3) Ferry (@)---
+1 buy.
+$1.
Put a ferry token on a supply.
(static) Cards cost $1 less to buy per ferry token on them, but not zero.
Gardens
$4
---($4) Gardens (@)---
+1 vp per 8 cards in your hand, discard, resolving, and play.
Looter
$4
---($4) Looter ------
Discard up to four cards from your hand for +1 action each.
Throne Room
$5
---($5) Throne Room (@)---
Pay an action to play a card in your hand twice.
Traveler
$7
---($7) Traveler (@)---
Pay an action to play a card in your hand once for each charge token on this.
Put a charge token on this if it has less than 3.
(static) Each Traveler is created with a charge token on it.
Celebration
$8
---($8) Celebration (@)---
(effect) Cards cost @ less to play.
(static) Whenever you would create a Celebration in your discard, instead create it in play.
King's Court
$9
---($9) King's Court (@@)---
Pay an action to play a card in your hand three times.
Queen's Court
$9
---($9) Queen's Court (@@)---
Do this three times: pay an action to play a card in your hand twice.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all