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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Escalate
@
------ Escalate (@)---
(cost) +$1 for each cost token on this.
Put a charge token on this.
Put a cost token on this for each charge token on it.
Use Refresh.
Commerce
$1
------ Commerce ($1)---
Create a Villager in play.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
Hall of Echoes
$3 @
------ Hall of Echoes ($3 @)---
For each card in your hand without an echo token, create a copy in your hand with an echo token.
(static) Whenever a card with an echo token would move to your hand or discard, trash it instead.
Onslaught
$3 @
------ Onslaught ($3 @)---
(cost) +$3 for each cost token on this.
Put a cost token on this.
Repeat any number of times: play a card in your hand that was also there at the start of this effect and that you haven't played yet.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Coppersmith
$3
---($3) Coppersmith (@)---
(effect) When you play a copper, +$1.
Ferry
$3
---($3) Ferry (@)---
+1 buy.
+$1.
Put a ferry token on a supply.
(static) Cards cost $1 less to buy per ferry token on them, but not zero.
Workshop
$3
---($3) Workshop ------
Buy a card in the supply costing up to $4 not named Workshop.
Artificer
$4
---($4) Artificer ------
Discard any number of cards.
Choose a card in the supply costing $1 per card you discarded, and create a copy in your hand.
Formation
$4
---($4) Formation ------
(effect) Cards cost @ less to play if they share a name with a card in your discard or in play. Whenever this reduces a cost, discard it and +2 actions.
Livery
$4
---($4) Livery (@)---
+$2.
(effect) After buying a card costing $3 or more, create 2 Horses in your discard.
---($1) Horse ------
+2 actions.
Trash this.
Till
$4
---($4) Till ------
Put up to 3 non-Till cards from your discard into your hand.
Inn
$5
---($5) Inn ------
Create 2 Villagers in play.
(static) After buying this, create 3 Horses in your discard.
------ Villager ------
(effect) Cards cost @ less to play. Whenever this reduces a cost, trash it.
(effect) Whenever this would leave play, trash it.
---($1) Horse ------
+2 actions.
Trash this.
Public Works
$6
---($6) Public Works ------
(effect) Events cost @ less to use but not zero. Whenever this reduces a cost, discard it
Scepter
$7
---($7) Scepter (@@)---
Pay an action to play a card in your hand three times then trash it.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all