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Resolving:
Buy a card (costs 1 buy), play a card from your hand (costs 1 action), or use an event.
Actions: 0 Buys: 0 $: 0 @: 0 vp: 0
 
Events:
Refresh
@@@@
------ Refresh (@@@@)---
Lose all $, actions, and buys.
Put your discard and play into your hand.
+5 actions, +1 buy.
Vault
 
------ Vault ------
(static) You can't lose actions, $, or buys (other than by paying costs).
Finance
$1
------ Finance ($1)---
+1 action.
Swap
$1
------ Swap ($1)---
Trash a card in your hand. Choose a card in the supply with equal or lesser cost and create a copy in your hand.
Parallelize
$1 @
------ Parallelize ($1 @)---
Put a parallelize token on each card in your hand.
(static) Cards cost @ less to play for each parallelize token on them. Whenever this reduces a card's cost by one or more @, remove that many parallelize tokens from it.
 
Supplies:
Copper
 
------ Copper ------
+$1.
Silver
$3
---($3) Silver ------
+$2.
Gold
$6
---($6) Gold ------
+$3.
Estate
$1
---($1) Estate (@)---
+1 vp.
Duchy
$4
---($4) Duchy (@)---
+2 vp.
Province
$8
---($8) Province (@)---
+3 vp.
Feast
$3
---($3) Feast ------
Buy a card in the supply costing up to $6.
Trash this.
(static) When you buy this, +1 buy.
Hatchery
$3
---($3) Hatchery ------
+1 action.
If this has two charge tokens, remove one and create a Dragon in your hand. Otherwise, put a charge token on this.
---($7) Dragon ------
Trash a card in your hand.
+$4.
+4 actions.
+1 buy.
Market
$3
---($3) Market ------
+1 action.
+$1.
+1 buy.
Shelter
$3
---($3) Shelter ------
+1 action.
Put a shelter token on a card.
(static) Whenever you would move a card with a shelter token from play, instead remove a shelter token from it.
Bridge
$4
---($4) Bridge (@)---
+$1.
+1 buy.
(effect) Cards cost $1 less to buy but not zero.
Turnpike
$5
---($5) Turnpike (@@)---
(effect) Whenever you play a card, put a charge token on this. If it has two charge tokens, remove them for +1vp.
Gold Mine
$6
---($6) Gold Mine (@)---
Create 2 Golds in your hand.
Public Works
$6
---($6) Public Works ------
(effect) Events cost @ less to use but not zero. Whenever this reduces a cost, discard it
Great Feast
$9
---($9) Great Feast ------
Do this three times: buy a card in the supply costing up to $8
Trash this.
Territory
$10
---($10) Territory (@)---
+2 vp.
(static) When you play a Territory from your hand, leave it there.
 
Hand (0 cards):
 
Play (0 cards):
 
Discard (5 cards):
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Copper
 
------ Copper ------
+$1.
Estate
@
---($1) Estate (@)---
+1 vp.
Estate
@
---($1) Estate (@)---
+1 vp.
 
History: @ costs acts all